Bandits
From Black Country Role Playing Society
Rank 1 Every time the Bandit rolls to hit and damage, he adds his Diamond to the total of the roll.
Rank 2 One per day the bandit may spend a Luck point to make a simple Diamond roll at TN 20 to ignore all damage from a single hit.
Rank 3 The Bandit can make two attacks per round.
Rank 4 At the beginning of each turn the Bandit can sacrifice 3 wound points to keep an additional die to hit or damage.
Rank 5 The Bandit can spend a Guts point at the beginning of a turn to make a single action, even if he cannot due to wound rank (Down, Out or Dead). The Bandit can continue to make a single action as long as he has Luck points to spend.
Customize Your Character
Your character's Traits and Suits all begin at 2. You may spend 32 Character Points to customize your character.
As a Bandit you add +1 Strength and choose one from the following; +1 Strength, +1 Intelligence or +1 Awareness.
You may spend points on Traits, Skills, or Advantages. You may gain additional Character Points by purchasing Disadvantages.
Character Point Cost
Raise a Trait: 8 CP
Raise Guts rating: 12 CP
Raise a Skill: 1CP
Determining Wounds
Multiply your character's Diamond by 2 and fill in each wound box with the number.
Determining Grit
Add your Suits and Guts Rating together and multiply by 10.
Add your skill points together.
Add the two totals. This is your starting Grit rating.
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