Federales

From Black Country Role Playing Society

Rank 1 You may ignore the effects of an opponents armour, or gain a free raise when attacking (to gain an additional die of damage, strike a specific location etc.)

Rank 2 When rolling to hit and damage you may add your Tactics skill to the total of the roll.

Rank 3 You may make 2 attacks per round.

Rank 4 You no longer need to raise your TN for any called shot. You must still raise if you wish to do additional damage.

Rank 5 If you raise your TN, miss the raise but roll greater than the original TN, the roll succeeds, but you do not get the benefits of the raise. This advantage can be used in both physical and mental contests.


Customize Your Character

Your character's Traits and Suits all begin at 2. You may spend 32 Character Points to customize your character.

As a Federales you add +1 Strength and choose one from the following; +1 Perception, +1 Strength or +1 Intelligence.

You may spend points on Traits, Skills, or Advantages. You may gain additional Character Points by purchasing Disadvantages.


Character Point Cost

Raise a Trait: 8 CP

Raise Guts rating: 12 CP

Raise a Skill: 1CP


Determining Wounds

Multiply your character's Diamond by 2 and fill in each wound box with the number.


Determining Grit

Add your Suits and Guts Rating together and multiply by 10.

Add your skill points together.

Add the two totals. This is your starting Grit rating.


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