Gunslingers

From Black Country Role Playing Society

Rank 1 The Gunslinger rolls two dice for initiative, keeping both.

Rank 2 Feint. The Gunslinger makes a simple Agility + Pistols Roll against his opponents Reflexes x 5. If he is successful, the TN to hit his opponent next turn is 5.

Rank 3 Disarm. Instead of making a normal attack, the Gunslinger can make a simple Agility + Pistols roll against his opponents Weapon Skill x 5. If successful he has disarmed his opponent.

Rank 4 The Gunslinger can make two attacks per round.

Rank 5 The Gunslinger may declare raises after his strike roll.


Customize Your Character

Your character's Traits and Suits all begin at 2. You may spend 32 Character Points to customize your character.

As a Gunslinger you add +1 Intelligence and choose one from the following; +1 Agility, +1 Awareness or +1 Perception

You may spend points on Traits, Skills, or Advantages. You may gain additional Character Points by purchasing Disadvantages.


Character Point Cost

Raise a Trait: 8 CP

Raise Guts rating: 12 CP

Raise a Skill: 1CP


Determining Wounds

Multiply your character's Diamond by 2 and fill in each wound box with the number.


Determining Grit

Add your Suits and Guts Rating together and multiply by 10.

Add your skill points together.

Add the two totals. This is your starting Grit rating.


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