Hucksters

From Black Country Role Playing Society

Rank 1 Every time you roll to hit and damage add your Guts to the total of the roll. Also they may spend up to their maximum Guts points on a single action.

Rank 2 You may spend a Guts point to give a free raise to anyone, or spend a Guts to hinder anyone (effectively raise their TN by 5).

Rank 3 You may spend a Guts point to gain an additional action per round. This ability cannot be used to gain an additional attack.

Rank 4 You may make 2 attacks per round.

Rank 5 You can spend a Guts point to substitute you Guts Rank for any Trait or Skill until the end of the turn.


Customize Your Character

Your character's Traits and Suits all begin at 2. You may spend 32 Character Points to customize your character.

As a Huckster you add +1 Intelligence and choose one from the following; +1 Awareness, +1 Intelligence or +1 Perception

You may spend points on Traits, Skills, or Advantages. You may gain additional Character Points by purchasing Disadvantages.


Character Point Cost

Raise a Trait: 8 CP

Raise Guts rating: 12 CP

Raise a Skill: 1CP


Determining Wounds

Multiply your character's Diamond by 2 and fill in each wound box with the number.


Determining Grit

Add your Suits and Guts Rating together and multiply by 10. Add your skill points together. Add the two totals. This is your starting Grit rating

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